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-LATEST SERVER CHANGES-

 

Click Here For Skin Competition

 

 

introducing

 

Rusted Wasteland 5x PVP

 

 

 

 

 

RustedWasteland 2x PvE

 

 

 

 

 

 

 

 

 

How our Player Vs Environment servers work:

 

2 week wipes, PvE, Fortnightly Purge

 

PvP is DISABLED.

 

PvP only occurs at the site of Helicoptor crashes or Bradley APC being downed.

 

Trainyard is a 24/7 PvP area, The rest is all PvE.

 

Our servers are 2 week wipes and on the Wednesday(or Thursday depending on your timezone) one day before the wipe we have 'The Purge' - Raiding and PvP enabled for the last day of wipe. You have 2 weeks to prepare for The Purge.. Enjoy

 

 

Other things you might find useful

 

 To share your doors/boxes/TC's and Turrets with friends, create a /clan and invite them.

You can also set a /home on your foundation (Or a clan members) and you can teleport to other players (/tpr theirname).

 

For a more in depth list of features type /help in game.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MVP Rank.

 MVP Rank can only be earned. The player named MVP will have the rank for the following wipe, which has /kit MVP, /kit build+ and /bgrade 1-5.

 

How to win MVP:

Every week there will be a different objective. This weeks (09/02/18) objective is who can achive the most NPC Kills (Zombies, Scientists) Type /pr npckills to see the leaderboard!

 

MVP is announced Thursday night.

 

 

Player of the week gains access to MVP Rank for the following wipe (/kit MVP, /bgrade 1-4 and /kit build+)

 

 

 

Join the discord conversation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BASE CCTV CAMERAS!

 

 You must Join our Steam Group to gain access to CCTV Cameras.

 

For more info on how to place Targeting Computer terminals and CCTV Cameras,

 

Type /rustnet in game.

ELEVATORS!

 

Brand new donator feature, Elevators.

 

Type /newlift when looking at a foundation to open the lift menu.

 

If your lift gets stuck, type /liftaid when looking at a door.

devblog193

12 Janurary 2018

New Arrow Types

MAURINO BERRY

I've added a couple new arrow types to the game: Bone and Fire.

 

Bone arrows travel slightly slower and do less damage, but are way, way, waaay easier to hit people with. Their bounding box is 3x that of a regular arrow. These are a default blueprint.

 

 

 

devblog193

12 Janurary 2018

Key Lock Changes

MAURINO BERRY

I've been thinking more and more about the new player experience and how shit key locks are on the build up to us leaving early access. I can't tell you how many people end up getting locked inside their own bases on respawn because they didn't make a bunch of keys. The whole system was convoluted, and while we tried to make it cool and interesting, but we spent years with it and it sucked. So here we go. Starting today, if you placed the lock you can open and close the door without a key. You can also create keys to give to your friends if you want to.

 

devblog193

12 Janurary 2018

Building Damage

VINCENT MAYEUR

 

Remember in the past the damage to your building blocks was displayed with a darkening of the block? While this will make a come back when this is implemented, it will also look more visually pleasing and progressive, as we will use blending masks to gradually display the overall level of damage.

devblog193

12 Janurary 2018

Pine Trees

DAMIAN LAZARSKI

This week I've been creating a set of pine trees. They are similar in shape and size to the old pines, but should be cheaper to render, and more dense than the old ones. In addition, Diogo has helped me with several new additions to the foliage shader, one of which will hide geometry planes when looked at from sharp angles. This will help the foliage appear more volumetric and less polygonal.

 

devblog193

12 Janurary 2018

Junk Pile Spawns

ANDRÉ STRAUBMEIER

Junk piles could spawn in some really odd locations that made it look like the game was a high school project.

Junk piles are now much more connected to the terrain beneath them. They also avoid spawning partially on roads, which eliminates those weird terrain bulges.

devblog193

12 Janurary 2018

Fog & Weather

ANDRÉ STRAUBMEIER

I spent some time fixing numerous issues with our fog parameters. Weather parameters are now randomized every 18 hours. When foggy weather occurs we fade the fog to maximum density over 6 hours. At the peak density the world actually looks foggy now.

 

devblog193

12 Janurary 2018

Underwear!

TAYLOR REYNOLDS

 

Something we see requested occasionally is for an alternate method of censoring nudity. This is often from content creators whose videos have been flagged for nudity on Youtube or Twitch (despite the pixilation filter), but also from people who'd feel more comfortable playing without any indication of nudity. I've made an alternative skin set featuring underwear which will remove all nudity from the game (including any accidental edge cases of genitals clipping through clothing, etc.) I've finished up the art and just need to adapt it to all the different skin types.

 

alphaloot, kits, lock-on rockets, teleport, clans, ridable horses, cars plus many more

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